With the only knowledge of the destination of Anzula’s kidnapper being “in the direction of Salt”, the party sets off across the fresh snow from where they had weathered the snowstorm, knowing that if the storm bought their target more time they might lose the trail entirely.
Their luck held out, however and eventually their quarry was spotted ahead in the distance. Stalking them for several miles before finding a good time to strike, battle was engaged between the party, and the kidnapper and his two goons.
When all was said and done, all three foe lay dead at their feet, and three kidnapped individuals were found in all. Unfortunately, while two had recovered somewhat from the sedative drugs their captors had given them, Anzula still remained unconscious.
Making haste to Salt, the party of five-and-one arrived at the kobold city, escaping the harsh mid-winter weather. Gjalund’s inspection of the still unconscious Anzula revealed his earlier suspicions: She had been poisoned with Dreammist, a powerful – and powerfully illegal – narcotic drug that had a bad habit of leaving the imbiber in a permanent coma. Rumor has it that there are only a few ways to revive someone after such an unfortunate occurrence, but each of those ways often carries a high risk of death. Gjalund, sadly, was unaware of the specifics in providing those treatments.
Faced with this bittersweet realization, the party remands Anzula into the care of the local healer’s temple, and decides to wait and see how the healers treatments fare.
During this, Emberkindle remembers their original goal in traveling to Jatul’s Shadow, and begins putting out leads regarding their new tradepost fort, receiving a few interested bites that he has yet to have a chance to follow up on.